Sea Dwellers

The Sea Dwellers, or simply the Dwellers, are the main enemies of Peaceful Peninsula.

Overview
Sea Dwellers come in a variety of shapes, but all share an unspoken desire to invade land. Most of them appear to dislike the player for attempting to stop them, and attack them directly, while others appear to simply not care, or cannot think at all and therefore do not act.

Types of Enemies
Enemies come in four base classes: Passive, Hostile, Glitched, and Descendant.

Passive
Passive Dwellers are not direct threats to the player. While they can still kill Gunt on contact, passive foes do not directly seek out the player, and move straight forward. Fludges and Gurburons are passive enemies.

Hostile
The most common enemy class. Hostile monsters will directly seek out the player, attempting to make contact with them. They must be killed to progress either the day or the game itself. Angered Fludges, Ijdo, Tar, and Dark Ones are hostile enemies.

Glitched
Glitched enemies are enemies that cannot be killed, and all attempts to do so will stop the game and end it. Glitched Dwellers are mangled and unshapen, constantly changing form and making unnatural sounds. Red Fludges and Red Ijdo are glitched enemies.

Descendant
The game's final encounter is the only Descendant-class enemy in the game. Descendant Sea Dwellers are hostile monsters that will kill the player, and cannot be halted in any form.

Fludge
Fludges are the most basic enemy. They are small green slime-like creatures with no distinguishing features. They move in a straight, unturning line, and despawn if they reach the edge, and die when shot. They first appear in Day 1.

Angered Fludge
A basic hostile monster. Angered Fludges are distinguishable from their red hue and furious sounds. They are faster than normal Fludges, and will actively chase the player, meaning they must be shot to progress the game. They first appear in Day 1.

Ijdo
Another basic Dweller. Ijdo, pronounced "eesh-doh", are light-blue jellyfish creatures. They are slow, but capable of flight, homing in on the player from any direction. They first appear in Day 2.

Gurburon
An unintelligent, non-hostile Sea Dweller. Similarly to Fludges, they move in one direction until they reach the edge of the screen. However, they are immune to Gunt's bullets, and they simply bounce off. They act as small obstacles the player needs to avoid, and can even block bullets from hitting other enemies. They first appear in Day 3.

Tar
A form of Fludge, and the fastest enemy the player encounters. They behave similarly to Angered Fludges, but what sets them apart is their lack of color, deep droning sounds, and speed, moving as fast as the player can. The Tar have power in groups. They first appear in Day 5.

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The first glitched enemy the player will encounter. These enemies, which are called Red Fludges outside of the game, are similar to Gurburons; they are non-hostile and only exist briefly, and cannot be killed. However, unlike the Gurburons, the player needs to actively avoid shooting them, as if a Red Fludge makes contact with one of Gunt's fireballs, the player dies. They first appear in Day 7.

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Another glitched enemy the player can encounter. These creatures, named after an in-game command but simply referred to as Red Ijdo, are mangled monsters that behave similarly to Ijdo. Just like the Red Fludge, if one is shot, the game ends. Since they cannot be killed and do not despawn on their own, Red Ijdo are the only hostile enemies that do not need to be killed to progress. Instead, they disappear when the day ends. They first appear in Day 9.

Dark One
Dark Ones are unique in a way that they are useless on their own. Unlike normal enemies, what makes them a special threat is not their behavior alone, but rather their camouflage, as they blend into the nightly background and can only be seen with the player's light. They first appear in Day 9.

God
The final enemy the player encounters on Day 12, the game's ending. It is called "God" in the game's files. This being is titanic and unnatural in appearance. It appears as a large skinless head covered in holes, and has a large set of teeth in front. It appears on the left of the screen and slowly moves to the right, eventually hitting the player and killing them, ending the game. It is unable to be stopped or killed.