List of cancelled/unfinished games

This page is a list of almost every game that didn't see the light of the day. This includes published prototypes.

The Sunken Lighthouse 2
A sequel to The Sunken Lighthouse, a game that received pretty good attention, started development at one point, but recreating the code for pressing buttons and powering off was going terribly, and it was ultimately scrapped.

Olive's Echo
A game based on Olive's Odyssey, a webcomic on twitter. It never really got anywhere but it sure looked nice for a minute.

All That Is Lost
Multiple attempts at creating All That Is Lost, a game about hopelessness, were made, and all failed--two because of a glitch, and one because of a lack of motivation.

A Ghost in a Cave
A Ghost in a Cave was a sort of platformer. The player would be a ghost, and would have to avoid light to progress between rooms.

Gungate
A game focused on friendly fire. In Gungate, the player controlled a cannon that could only move by shooting. If the player touched their own bullets, they would take damage.

The Man: Remastered
A glow-up of The Man that didn't get far. It was meant to have a reset button, and the graphics would look similar to the ones in The Man 2. The new sprites were fucking with the gameplay so it was eventually dropped.

Circuit Hoppers
A buggy prototype about a cube that jumped around and fired bullets of electricity. It didn't see much progress, but the base was used to make Hoppers.

SMILEY'S FUN HOUSE
A very bizarre game about taking down a strange building disguised as a school, which was actually a sentient being controlling the minds of people inside it and driving them to insanity. SFH was... insane. It made a lot of progress before being cut.

BeatBug
One of many, many, many unsuccessful attempts at a rhythm game. There was a 20% chance it could've worked out, but one of the songs wasn't loading, and things just went downhill from there.

Moon Man
Based off of the mechanics of The Sunken Lighthouse, combined with a new gameplay perspective. Moon Man had good potential for a horror game but it was so broken it was pretty much beyond saving.

Grungten
It didn't even get its name finished. Despite this, it actually went pretty well. It even had a working battle mechanic. Coding in a new start for every single battle was the hard part.